Cosmere RPG
The Cosmere RPG unifies worlds of Brandon Sanderson’s novels into a single, comprehensive roleplaying system. It combines the narrative innovation of modern TTRPGs with a crunchy system that allows for deep, tactical scenes. This combines with an intuitive, freeform character advancement system and a dynamic combat system to create a game that feels familiar yet fresh at the same time.
Andrew worked as lead designer on the Cosmere RPG, leading a team of game designers in creating the core systems.
Descent: Legends of the Dark
Descent is an app-integrated, cooperative dungeon-crawling board game for 1-4 players. It features 3d punchboard terrain, a sprawling branching narrative campaign, and tactical miniatures combat. It is the next evolution of Fantasy Flight’s app-integrated game engine.
Andrew led and managed the team of designers, software developers, and artists in the creation of Descent.
Earthborne Rangers
Earthborne Rangers is a cooperative adventure card game for 1–4 players set a far-future setting that takes an optimistic look at humanity’s future and our place in the environment. The game blurs the line between RPGs and card games as players explore an open-world map in a card game that prioritizes exploration and conversation over combat.
Andrew worked with a design team for this game including designers Adam and Brady Sadler and developer Brooks Flugaur-Leavitt.
Journeys in Middle-earth
Journeys in Middle-earth is an app-integrated, cooperative adventure board game for 1–4 players set in the world of The Lord of the Rings and the Hobbit. Players take on the roles of iconic characters and play across an epic, branching campaign that is tracked between sessions by the app.
Andrew led and managed the team of designers, software developers, and artists in the creation of Journeys in Middle-earth.
Fallout Shelter
Fallout Shelter is a competitive worker-placement board game for 2–4 players based on the hit mobile game.
The intuitive mechanics of Fallout Shelter make it approachable for people new to board games, but the growing board throughout the game creates deep decision making that will challenge even board game veterans.
Fallout
Fallout is a semi-cooperative adventure board game for 1–4 players set in the post-apocalyptic world of the Fallout video games.
The world of the Fallout board game uniquely reacts to the players’ decisions as the game unfolds. Using an innovative card system, the impact of each choice changes the game’s story and the very nature of what players will be encountering out in their version of the wasteland.
Mansions of Madness 2nd Edition
Mansions of Madness is a cooperative game of horror and mystery where 1–5 players explore a mansion in the Lovecraftian world of Arkham Horror. This is the first app-integrated board game by FFG, using an app to create a mysterious, branching story that reacts to the players.
Working with lead designer Nikki Valens, Andrew designed and wrote the base-game scenarios.
Runewars Miniatures Game
Runewars is a collectible miniatures game that simulates epic fantasy battles with armies of hand-painted miniatures.
Runewars uses innovative modular trays and movement templates to simulate the marching and wheeling of medieval troops in formation. It takes the slow, complex genre of fantasy battle games and makes it fast and accessible to all types of players.
End of the World RPG
End of the World is a series of tabletop roleplaying games in which players play as themselves in different apocalyptic scenarios. It features a light and accessible rules system that makes building yourselves as RPG characters entertaining and fair.
Star Wars RPG
The latest edition of the Star Wars tabletop roleplaying game introduced the ‘narrative dice system’ to RPGs. This intuitive system offers a far-wider range of outcomes than traditional RPG dice, increasing the emergent storytelling created by the system.
Andrew worked on the core design of the system alongside lead designer Jay Little.
Warhammer 40k RPG
The Warhammer 40k roleplaying games brought the Warhammer 40,000 setting to roleplaying with a crunchy, unforgiving system. It spanned five game lines, each focusing on a different facet of the setting, but all compatible with each other.
Andrew was lead designer for both Only War and Dark Heresy 2nd edition.